Paper Reading - Bad Breakdowns, Useful Seams, and Face Slapping:Analysis of VR Fails on YouTube
Bad Breakdowns, Useful Seams, and Face Slapping: Analysis of VR Fails on YouTube
Author
Emily Dao, Andreea Muresan, Kasper Hornbæk, Jarrod Knibbe, CHI 2021
Keywords
Virtual Reality, VR Fails, VR Breakdowns
WHAT
- Types of VR Fails 
- Causes of VR Fails 
- Impact on VR Design 
WHY
- Understand when breakdowns occur 
- Reveal how the seams between VR use and the social and physical setting emerge 
HOW
- Video searching - search item “VR fails” 
- Inclusion and Exclusion 
 
- Video Content Analysis - Coding scheme 
- Inter-rater reliability 
- Coding video with dimensions 
 
Results
- Fails definition - the point of greatest reaction by the audience 
- the moment of intersection between the player and their physical surrounds 
 
- Type of fails - Colliding 
- Hiting 
- Falling Over 
- Excessive Reaction 
- Covering 
- Other 
 
- Cause of fails - Fear 
- Sensori-motor Mismatch 
- Obstacles in the Real World 
- Crowd Participation 
- False Signifiers 
- Setup Failure 
- No Cause 
 
- Spectator Interaction - Laughing and screaming 
- Expressing empathy and concern 
- Active help and support 
 
- Discussion - Players treat the environment as a fully-supported real-world space 
- The existence of a social contract associated with VR-play 
- Fails are experienced only by the spectators 
- Future work 
 
Design Implication
- Preventing Collisions - Changing the Play Space 
- Changing the Game 
 
- New Interactions - Enable ‘peek-through’ or ‘scaredy-cat’ mode
 
- Spectator Engagement - Increasing Spectator Awareness
 
Discussion
- VR Outside the Lab 
- Avoiding Breakdowns 
- Designing from Fails 
- Limitations 
