Paper Reading - Sense of Agency and User Experience:Is There a Link?
Sense of Agency and User Experience: Is There a Link?
Author
JOANNA BERGSTRÖM, JARROD KNIBBE, HENNING POHL, KASPER HORNBÆK
Keywords
User experience, agency, on-skin input
WHAT
- link between sense of agency and user experience
WHY
Sense of control is considered an important quality of human–computer interaction (HCI).
It is unclear whether the objective and subjective measures relate to control in the same sense
A paradigm for objectively measuring SoA (called intentional binding) is hard to integrate in HCI experiments
the task relies on low-level inputs
the participants is hard to pay close attention and perform many repetitions
It is unclear what these subjective measures show about the sense control in HCI
how do they relate to the objective measures?
how do they relate to other measures of user experience?
HOW
Experienment 1
Hypothesis: There is a difference in the sense of agency between on-skin and device inputs
Add the touchpad condition to Coyle’s experiment, which allows us to compare a two-state input method similar to tapping on the skin, but on an external device
Libet Clock Method
- The phenomenon that the perceived time interval between intentional actions and their outcomes is shorter than the actual time interval
Task
- The participant sits in front of the screen looking at the clock, and is asked to report where the rotating arm on the clock was pointing when an action (input) was performed, or when an outcome (beep) was observed.
Design
3 input interfaces: Button, Skin, and Touchpad
4 measurements collected: Action Baseline, Action Active, Outcome Baseline, and Outcome Active.
Order balance: Latin Squares
30 times, 80 minutes
Apparatus
Button: an Enter -key of a USB -connected numpad
Skin: piezo-electric contact microphone via a high-fidelity soundcard (Focusrite Scarlett 6i6 2nd Gen)
Touchpad: The MacBook’s touchpad
Procedure
Introduction of tasks
Practice round for each of the four measurement types with each interface
View on-screen instructions telling them to record either (a) the perceived action or (b) the perceived outcome time
Press a foot switch to activate the cloak arm in a random position and start to rotate.
Fixed 250ms interval as an outcome and the participant told the experimenter the perceived time of action or outcome
Participants
24 right-handed participants (10 females, with an average age of 30.95 years)
Excluded 3 participants who misinterpreted experimental instructions
Experienment 2
Hypothesis: Differences in experienced control correlate positively with the sense of agency
to understand if and how interfaces that provide different levels of sense of control with objective measures also differ in subjective measures of the sense of control and other factors of user experience they provide.
Participants
42 participants (21 females, with a mean age of 27.10 ± SD of 4.89 years)
All used a keyboard daily, and 27 of them a touchpad
Design
3 input interfaces
Order balance
Questionaire
Task
Play a simple game, using either the button, the skin, or the touchpad for input
3 purposes
incorporate real-world interaction in order to measure user experiences with the input interfaces
be similar to that in previous experiments of sense of agency: binary selection
a measure of performance was needed as a control measure for the measures of user experience.
Procedure
four reaction time tests
participants were asked to fixate on a blank window displayed on a screen until a green circle appeared in the middle of it
the participants have to react to circle appearances by pressing the button, tapping their arm, or tapping the touchpad as quickly as possible.
main task - play the game
Questionaires
AttrakDiff
UMUX-LITE
NASA-TLX
Barlas and Kopp: measure the explicit sense of agency with one item asking participants to indicate the degree of control they have felt over the changes on the screen
Longo and Haggard: measure senses of ownership and agency over a virtual hand
Ebert and Wegner: one self-report question “Indicate how much it felt like moving the joystick caused the object on the computer screen to move” as a measure of explicit sense of agency
Subjective Duration Assessment
Apparatus
- Similar to Experiment 1
Results
Experiment 1
ANOVA shows a significant difference between the intentional binding values with the three interfaces
A Bonferroni corrected paired sample t-test further shows significantly higher outcome binding with Skin input compared to Button
Replicated the significant difference Coyle’s work
Support the idea that the difference in the sense of agency is due to using the skin as an input device.
Experiment 2
Input Accuracy
ANOVA shows a significant difference between the error rates with the three interfaces
Showing that while taps are registered equally well between skin and touchpad, button input outperforms skin and touchpad in binary input
ANOVA shows a significant difference between the reaction times with the three interfaces
no difference in the accuracy between touchpad and skin
Task Performance
ANOVA shows a significant difference between the hit rates with the three input types
eliminate the influence of performance on our measures of user experience for analysing differences between the touchpad and the skin
the better performance with button input may positively influence its user experience
User Experiences
paired t-tests shows thatsense of agency was found higher for on-skin input compared to the two other input interfaces
experienced control seem to reflect the difference in the sense of control between the on-skin input and touchpad, but such relation was not found between on-skin input and button input.
Hedonic quality and ownership were the only measures where on-skin input resulted to more positive user experiences compared to both button and touchpad input
Performance and User Experience
low-level performance in input as the reaction time may not affect subjective experiences
higher-level performance measure of hit rate appears to influence subjective experiences.
Discussion
Links from Agency to User Experience
- those low-level performance differences in reaction times are not perceived by users, while the higher-level performance of hit rates are
Is there a link, then?
implicit sense of control influences explicit sense of control; however, differences in the perceived performance appear to moderate this influence
The correlation may be moderated by performance
Limitations
do not have actual, per-participant agency measures due to this setup
inherent characteristics of button and touchpad input is difficult to mitigate
Games likely come with particular expectations on part of the participants about control
the moderating effects of performance can be a result of only small (yet significant) differences in binding effect