Paper Reading - Towards a Bedder Future:A Study of Using Virtual Reality while Lying Down
Towards a Bedder Future: A Study of Using Virtual Reality while Lying Down
Author
Thomas van Gemert, Kasper Hornbæk, Jarrod Knibbe, Joanna Bergström, CHI 2023
Keywords
virtual reality, supine, bed, room-scale, lying down, movement, user experience
WHAT
- developed a custom driver for SteamVR to transform the virtual coordinate space 
- 3 topics about using VR in bed - how everyday movements become tricky when lying down 
- users can use the applications while lying down comfortably 
- discuss how the illusion of virtually standing up can lead to embodiment 
 
WHY
- staring at the ceiling or sky is typically not the most exciting part of the environment when lying down 
- breaking the mapping between their body’s pose in the real and virtual worlds 
- imposing significant movement restrictions compared to standing freely 
HOW
- Method - Relaxed think-aloud protocol 
- Semi-structured Interview - quality of the interaction (usability, utility, and emotional impact) 
- context of the user (user’s previous experience, physical position, and physical abilities) 
- higher-level reflection (the utility and appeal of the VR experience when lying down) 
 
 
- Applications 
- Participants - 14 experienced VR users 
- 11 males and 3 females, 31.8 ± 5.9 years old 
 
- Rotating the Virtual Coordinate Space - OpenVR Motion Compensation (OVRMC) 
- software offsets to align the center of the tracking space with the participant’s feet 
 
- Apparatus - Bed, mattres and pillow 
- a laptop for note-taking and three monitors to display the in-game view, an on-screen clock, and the OBS recording window 
- HTC Vive Pro headset with a modified head-strap, two HTC Vive Pro controllers, and four SteamVR 2.0 lighthouses 
 
- Procedure - welcome and explanation 
- 2 warming-up exercises for the think-aloud protocol 
- lie down and put on the headset 
- start SteamVR Home, video and audio recording 
- 10 minutes SSI 
 
- Analysis - thematic analysis framework as explained by Braun and Clarke - data familiarization 
- initial coding 
- created an initial loose grouping of codes 
 
- Research questions - What is the user experience of using VR while lying in bed? 
- How do users move, or want to move, when using VR in bed? 
- How can users interact with the virtual environment (e.g., locomotion, object manipulation)? 
 
 
Results
- “It’s just a lot of ab work!” — Common Movements are Surprisingly Hard in Bed - Leaning 
- Reaching 
- Crouching 
- Looking around 
- Translating 
 
- “If you’re moving so much, why not get up?” — The Challenge of Benefiting from Lying Down - Relaxing and being comfortable 
- Using the arms to interact 
- Expectations of movement 
- Avoiding VR sickness 
 
- “I forgot that I’m lying down” — Embodiment and the Illusion of Standing Up - Embodiment 
- Perception of the horizon 
 
Discussion
- Implications of Movement for Research and Design - We need interaction techniques to replace maneuvering when lying down 
- Future designs for VR while lying down should leverage the legs 
- Physical head rotations should be supported and augmented 
- Strenuous physical movements can be replaced with game mechanics 
- We need locomotion techniques for small, not just medium, distances 
 
- Implications of the Bed for Research and Design - Manage expectation ofcomfort versus effort 
- Expand the usable area of interaction for the arms 
- Explore the use ofVR for reclining and lying on other surfaces 
- Use locomotion techniques that do not cause VR sickness 
 
- How Do Haptic and Vestibular Sensations Influence Embodiment? 
- Use Cases of VR when Lying Down - You can, but do not want to move 
- You cannot move, but want to 
- You can and you want to move 
- You cannot move and do not want to 
 
